"Mouse Tower" - a nice pavilion on a bank of river Elbe overlooking the city of Magdeburg.
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It's now spoiled by a firm that acquired it and turned into a tasteless restaurant with an ugly annex building. But it used to be a very nice and quiet place. And I wanted to capture that impression!
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And so I painted it... in Crocotile3D
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It was the first large-scale model that I made with Croc. To me, it looks like a house of a wizard. A modest house of a modest wizard, with a small tower looking at the river.
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Crocotile3D is what it sounds like: a 3d-editor where models are built of textured tiles.
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With this model I've practiced hand-painted texturing, object creation and lights positioning.
I especially like the misalignment effect of the objects: here, the boat, the fireplace and the street lamp. Being grouped as objects, these tiles can be re-scaled and positioned incommensurate to the grid of the rest of the tiled scene. It creates a stand-out eye-catching effect.
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The top-down view of an orthographic projection of the scene is a ready-to-use ttRPG map. The lights and different elevation combined create the sense of volume similar to one in XCom (although XCom was in isometric view... that is a few screenshots before). Also, combination of textured terrain and "objects" reminds me of Myth/Soulblighter games, and it warms my heart!
Creating one such map is tedious though, and should be done for memorable, even if fictional, places.
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Unfortunately, the online 3d viewer that I'm using does not render the model lighting. And in only the ambient light the model looks very dim.
I might address this issue in the future. You can still spin it in the meanwhile: