Got some inspiration to toy with MagicaCSG and its export option.
First there was a rather simple model of a tokamak device (with negative triangularity plasma!).
It renders Okay in the built-in renderer. The export from the MagicaCSG Beta Version 0.4.5 is still in .PLY point cloud.
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The main problem with MagicaCSG export is the size of the model. My tokamak with cross-section resulted in 48.9 Mb file with 1018696 (>1M) vertices and 509960 (>500K) triangles!
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Straightforward solution: import the object to Blender and process the mesh there.
I've used Blender for re-meshing the models for 3d-printing. But for quick sharing I want decimate the mesh preserving the vertex colors of the .PLY.
A quick instruction can be found e.g. on Reddit - mind the comments, they help to solve another problem.
By the way, before exporting from MagicaCSG one should adjust the resolution via increase/decrease buttons.
I recommend decreasing it until the result still looks Ok, with the next step already being eye-watering. It will reduce the load on Blender from hours to seconds of processing time.
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Decimation in Blender shows yet another problem: the polygons of the MagicaCSG model start to separate with holes appearing in between them.
This is best demonstrated by using Un-Subdivide, where I have like every second triangle missing.
Besides, it's still over 600K vertices and over 150K triangles...
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The answer, as is hinted on Reddit, is in a lot of polygons in the MagicaCSG export being disconnected.
Fixing that can be done by processing the meshi in the Edit mode.
Result of Mesh->Cleanup->Degenerate_Dissolve:
Removed: 3736 vertices, 7116 edges, 3380 faces
Result of Mesh->Cleanup->Merge_by_Distance:
Removed 761976 vertices
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The decimation then goes well, preserving the vertex colors but leaving no holes in the model!
And the file size is reduced to 748KB, with 18K vertices and 36.7K triangles.
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Now I'm ready to embed the model. Using the Online 3D Viewer script to post it on my Org-Roam Wiki Slice. Behold: