Ivory Siege Tower

mobile construct built of thoughts and parentheses

Spire: The City Must Fall

by Grant Howitt, Christopher Taylor

Catalog Entry

[2025-05-04]

books st_library_hall

Two hundred years ago, the high elven aelfir and their human allies, armed with a blunderbuss and a sword, occupied the skyscraper-city of dark elves. They've driven the poor native drow into mandatory servitude to the city's factories and gilded frozen palaces of the new masters. Players take roles of the agents of the dwrow occult guerrilla, trying to liberate their compatriots from the reign of the vicious Council and regain control of a mysterious city of Spire.

I found Spire when looking for something stilistically resembling Arcane when the show ended, but found this and much more. A wonderful setting, weird but holistic and consistent among all the source books - I have the major ones in print. A blend of mysterious gothic of the Thief series, punk and grotesque of the Dishonored, sharp corners and non-linear labyrinths of Planescape, grim horror adventure of the Darkest Dungeon...

After having played a couple of one-shots and one mini-campaign I've already had a bite of the game. The playable classes are weird as hell - and in a good sense! The Resistance RP system holds well for short to medium duration play (something we can afford at the moment). The environment that surrounds the characters is vivid, surprising, shocking, curious, violent and... tempting? For exploration. Yes, I think that's the word.

With its successors and spin-offs, Spire definitely stays on my gaming desk for more than a while. I'm really hooked up on it now, more than I've ever been attache to any ttRPG before. Like I finally found my game, that feels fresh and unexplored, yet supports and extends all that I value in the RP gaming of the outgoing era.

Social Timeline: